Hi,
I’m trying to create a first person character using FlowGraphs, but I can’t seem to find a way to freeze/lock the rotation of a physics entity (Basic Entity).
(Screenshot so you get the idea of my flow graph: http://i.imgur.com/k2qrXb7.png)
Right now I’m using a sphere without friction, which sort of works, but it slowly rolls downhill (also with friction).
I believe the way to solve this is using a capsule mesh with a frozen/locked rotation and with some friction, but without a locked rotation it just falls over.
Does anyone know how I would be able to do this? C++, Lua or FlowGraphs are all fine.
Here’s a simple video of my problem: https://gfycat.com/RemoteMildChicken.