Hello,
The AzToolsFramework::AssetSystemRequestBus::Handler has a very useful method const char* GetAbsoluteDevGameFolderPath().
I need to also be able to obtain the path to the level folder in my code. Or, equivalently just the level name will suffice, cause then I can glue that to the result of the aforementioned function.
Is there a supported way of doing that?
Thank you!