Long Story Short
How to get access either in C++ (using global methods like Ly::GetGamePath(), etc) or/and reading from a file the build configuration applied to compile the game source code?
Basically in C++ Hot Reload, I need to build the the modified classes with the same options as the Ly does and have knowledge about include paths, preprocessor macros, library paths, libraries to link with, .pch path, etc. The final build configuration of the engine to configure automatically everything. Where I have info about all of that? Does Ly generate response files or another type of file where that information is dumped?
Thanks for your answer and support.
PS: I’m trying to achieve an official and free community integration for all the Ly fans