I’m currently checking out LY and I’m fairly new in game development, so please bear with me if I’m not using the appropriate terms.
What I would like to achieve is a level where the terrain itself can be modified/destroyed by various interactions at runtime, e.g. digging in the ground, building tunnels through mountains, explosions leaving a crater… you get the idea.
I’ve read that it might be possible with altering the heightmap at runtime, though as far as I understand this, this does not allow building tunnels.
As I’m not really familiar with what is actually possible with LY and CE, I would like your ideas on that topic.
I’ve seen dynamic destruction in some demos already, but never on a level-scale, at least not in any CE-Game.
Is this even possible with the current terrain system?
Or do I need to implement it myself?