Hey guys,
did not find anything in the documentation, but how can i pass several values via the GameplayNotificationBus? Sending a table throws an error
Thanks
Hey guys,
did not find anything in the documentation, but how can i pass several values via the GameplayNotificationBus? Sending a table throws an error
Thanks
you can pass any kind of class/struct known by the behaviour context.
Tables are one of the few things you cannot pass as an Any type(the type the gameNotificationBus requires).
A very trivial solution is to pass a Vector (growing arrays) .
If you need a more complete solution then you need to do a custom ebus or just reflect a struct containing the fields you want to send.