Got my server to work with GameLiftLocal and I now want to upload it to the cloud to see how it really works but I can’t find anything on how to prepare a UE4 server build.
How do i prepare everything?
After you integrate GameLift (sounds like you already have) create a UE4 dedicated server package (https://docs.unrealengine.com/en-us/Engine/Basics/Projects/Packaging & https://wiki.unrealengine.com/Standalone_Dedicated_Server). This should give you a package folder that has all the files in it needed to run your dedicated server, and it should run locally. If you’re running on a Windows server, create an Install.bat which installs redistributables and any redistributables needed by your dedicated server (Visual C++ Redistributable, DirectX etc). Put all those files in the package folder.