I’m trying to figure out a workflow between Blender 2.79 and Lumberyard 1.18 but I’m already hitting an issue importing a simple 1m cube. Whenever I drop the cube asset into my scene, a simple point light causes this shadow banding on the cube surface:
For comparison, I’ve also added a couple cubes from the Primitive Assets gem which don’t show the same shadow banding on their surface. Seems like something is wrong w/ my normals? I’ve followed the best practices outlined in https://docs.aws.amazon.com/lumberyard/latest/userguide/char-fbx-importer-best-practices.html and have these Blender export settings:
Any tips would be helpful, thanks.
8434-cube.zip (3.8 KB)cube.zip