fluffy
November 9, 2018, 7:12am
#1
Hi LY engineers! I made some key binding stuff for my module.
module code
and now I just want to stop whole game and exit from it on some button pressing. how to do this? I mean how to stop game and exit ? Is there exist some kinda Ebus event in that case or just AZ::SomeSystem::Quit?
@everybody
Hi fluffy.
You can use function.
#include "ISystem.h"
..
gEnv->pSystem->Quit();
or console command
gEnv->pConsole->ExecuteString("quit");
fluffy
November 9, 2018, 11:03am
#3
Thanks you! I have some problems with Input, but now it works!
At first time I tried using callback from IActionListener for ProjectModule, but with no luck.
My assumption about this - it’s because modules too much early initialized than Input, InputSystem not ready at this time.
So I moved with IActionListener to systemComponent, and again with no luck!
I think it’s the same problem with it, SystemComponent they also using early initialization than Input.
In this situation I tryed to find place somewhere in project where I can invoke EBus LateActivation() event for MyCustomSystemComponent.
and I found it, it’s OnSystemEvent in projectModule
void OnSystemEvent(ESystemEvent systemEvent, UINT_PTR wparam, UINT_PTR lparam)
{
CryHooksModule::OnSystemEvent(systemEvent, wparam, lparam);
switch (systemEvent)
{
case ESYSTEM_EVENT_GAME_POST_INIT_DONE:
{
EBUS_EVENT(MyCustomSystemRequestBus, LateActivation);
}
break;
case ESYSTEM_EVENT_FULL_SHUTDOWN:
{
}
break;
default:
break;
}
}