Sorry I don’t know why I can’t reply in the last post, I can only ask questions again.
As you said, I want to swap out skin mesh at the sub Actor level, Can you give me a plan？ The way I use it now is to put multiple components Actor attach to on a main Actor. Reach the target by modifying the resources of each Actor. But there is a problem with this way. A role will consist of multiple entities, which will affect performance. Can you give me some advice？
In addition, can you give me the time when you mentioned the later version?