how to swap out skinned meshes at the sub-Actor level?

Sorry I don’t know why I can’t reply in the last post, I can only ask questions again.


As you said, I want to swap out skin mesh at the sub Actor level, Can you give me a plan? The way I use it now is to put multiple components Actor attach to on a main Actor. Reach the target by modifying the resources of each Actor. But there is a problem with this way. A role will consist of multiple entities, which will affect performance. Can you give me some advice?

In addition, can you give me the time when you mentioned the later version?

@Castor @Binky_LMBR @Amonster_LMBR