How would I go about switching actor entities in runtime using lua?

I’m guessing the best way to update clothing/gear changes is just swapping the whole actor.

The best way to switch things on a entity component, is to use the simple state component. It can switch and weapons spawners actor characters anything that you are trying to toggle on and off in big amount. Also clothing and stuff. https://docs.aws.amazon.com/lumberyard/latest/userguide/component-simple-state.html

guess not…