I have chosen the Z_Up and -X_Forward while exporting from Blender in 2.8
I have also made sure I am highlighting the object and only choosing to export the objects I have highlighted.
I did the model in all quads and the mesh imports as a tri composition wire frame just fine, but when looking at it with and without the materials applied, the mesh appears translucent.
I have questions on what could be causing this.
I was using the default auto-setup.
Last night I elected to go with a manual setup to start a custom level in hopes that this would change something.
In blender, my object has multiple UVs, as it is a city wall segment that can be traversed internally.
- All of the normals are good
- There are no holes and 100% of the faces are quads.
- The normal blender box without textures imports just fine.
Any suggestions or thoughts would be helpful. Has anyone encountered this?