Inherit in Lua/Script Canvas

Hi, is it possible to create on LUA and/or Script Canvas inherit fields/methods derived from other script? I mean like C# or, in a similar way, the Blueprint system in Unreal Engine.
This metodology is usefull in certain situation for instance: you can create a class called ITEM that contains info about generic items, after you can create other classes that inherit the ITEM class with extra info (i.e. ITEM class --> SWORD class with the same structure like the ITEM class but with damage as additional field).