Hi everyone, we are currently working on a unity3d multiplayer project in C#. When initializing the gamelift serverSDK the following error occurs in Unity.
InitSDK failure : [GameLiftError: ErrorType=LOCAL_CONNECTION_FAILED, ErrorName=Local connection failed., ErrorMessage=Connection to local agent could not be established].
The SDK is initialized as follows:
var initSDKOutcome = GameLiftServerAPI.InitSDK();
In use are:
- Unity projekt settings Netframework 4.0
The initialization happens when the game is started. Is there an obvious solution to this problem or can we provide needed information to determine the problem more precisely?