I’m getting the following error when calling GameLiftServerAPI.AcceptPlayerSession():
[GameLiftError: ErrorType=INTERNAL_SERVICE_EXCEPTION, ErrorName=Internal service exception., ErrorMessage=GameLift failed to process the request].
It happens every time I try, even after validating that the session ID I’m using is listed as “Reserved” in the Console.
Is this a problem with GameLift? If not, any hints on how I can debug this or get a more useful error message?
Any help is appreciated!