I have a project with an interesting set of feature needs, and wondering if Lumberyard would be a good choice. Here are the key things:
it’s a persistent multiuser sandbox world
needs a runtime scripting system of some kind (players can script behaviors on objects)
runtime asset loading (models, textures,audio files)
audio spatialization, synthesis (not just sample playback) and filter framework.
The various network services and support layers seem like they’d be helpful for this, but I’m not sure how easy all the rest would be to accomplish.
We’ve gone through the process of building much of the system in a couple other engines already but each has its drawbacks, so I’m at one of those moments where you ask “have I been using the right tool for this job?”
thanks in advance for any suggestions.