If I run servers on different regions, I want to check close region depending on player’s region without any input from player. It should be checked before initiailizing GameLiftClient. Because it’s initialized with region configuration.
Hi @Shin, the best way to do this is with multi-region queues. Then when you call StartGameSessionPlacement you can include the client’s latency and we’ll pick the best region available in your queue.
We recommend you determine the client latency by pinging our endpoints documented here:
I hope this helps,
Hi @Ben. Let me try it. Thanks