Is there a function to get close region in GameLift Client?

If I run servers on different regions, I want to check close region depending on player’s region without any input from player. It should be checked before initiailizing GameLiftClient. Because it’s initialized with region configuration.

Hi @Shin, the best way to do this is with multi-region queues. Then when you call StartGameSessionPlacement you can include the client’s latency and we’ll pick the best region available in your queue.


Hi @Ben. Let me try it. Thanks