Is there a way to enter game mode (with a character controller) from my current viewport position?

(couldn’t find an answer on google for either cryengine or lumberyard)

EDIT 1: Clarified question in title

EDIT 2: Clarification: I’m looking for a way to enter game mode from my current viewport position with a character controller, e.g. the sample droid.

My map is large (16km) so its not really viable to move my player start to wherever I want to test play from, unless I can teleport it easily to where my viewport is (which I haven’t found).

Is there such a feature? I know it’s in UE (and maybe unity?). Or do I have to build the logic myself?

Thank you for greatly improving CryEngine!


Good question — let me check in with our tech team about this :slight_smile:

Hi all! I’ve added this as a Feature Request ticket while Aman tracks down if it is possible (with a camera in the level)

+1 on this. Being able to jump in and out of game mode at the very position of the viewport would be super handy!


Actually, nevermind my +1. This is already working when no camera is in the level.

If there is a way, I didn’t see it listed either. It sure would be handy though! =)

Hmm, what do you mean? Let’s say I want to jump in game using the prefab “sphere controller” (the droid) where my current viewport is located. How would I do that? If I remove that controller from the level I just start the game with a fixed cam that I can’t control (which feels expected of course)

Hello @javoire,

Have you tried the “AI/Physics” button below the viewport? Alternatively, you can use the shortcut Ctrl + P to enable it. If you want to disable it press on the same keys again.

Hope that helps!

Oh you want to be able to do that?
You are right, there is nothing like that currently in the engine.

Hey, thanks for your reply @darkblitz :slight_smile: But I don’t see how this has anything to do with my question? I tried it, and no it does not allow my to play the game with e.g. the droid form my current viewport position :slight_smile:

Yes. Sorry, my question must have been unclear :slight_smile:

Ah, I see.

Unfortunately, that would have to be a game-specific feature to be able to position your character. I am not aware of a way to do that for the SamplesProject.