I hope this is the right place for this.
I have an issue where I’m trying to create a player controller through script canvas and it works fo the most part but now it seems like I don’t get proper collision.
(Here is what is looks like)
My question is mainly how I create normal character collision just like in the sample game?
I’ve tried so many things. I copied the character physics set up from the example game, primitive colliders, and even making a new character for a default primitive shape. My only conclusion is that it’s a bug within the physics system but I know that shouldn’t be the case. From the looks of things it looks like other people are having this issue as well. Hopefully someone can answer this question.