We’re planning to have a launcher for our game, with login features, community news, games fetching and account details.
How can we build this in a way connected to our actual Lumberyard client? To fetch all GameLift instances available?
Our game system is based on closed loops where a number of players is required to launch a game, but game must be opened before the first player connects. We want to retrieve a list of those games.
We feel kinda lost on how Lumberyard server system really works, we’re missing the dots to understand how all of this works.
Thanks for helping