I’ve noticed something while working with lumberyard. Dangerously, if you save objects with TrackView properties to a layer it constantly goes “dirty” (meaning needs a save) after each Ctrl+G run because the properties in the trackview change (I’m presuming). In some occasions I’ve noticed suddenly a layer will get entirely deleted and I have to go into my autobackups to replace it again. Because of this I’ve had to remove all the items with trackview properties from layers.
I’ve also noticed that TrackView entities do not play nicely at all with slices. It works but constantly throws warnings about components not being attached and so forth. I haven’t encountered anything as serious as the layer-deleting bug.
But I haven’t seen this reported and I think it definitely deserves some looking considering that random deletions of things like that can really harm a project.
And I’ll further note one other thing that’s annoying. When I make modifications to a script canvas for a dynamic slice that I’m spawning, I’ll have to load another level and load back into the level because the inputs in the script canvas aren’t connecting so my spawned player doesn’t move around. Sometimes as well the script canvases will mysteriously detach themselves from the entity in the slice.