I am getting the same error when I attempt to run the Editor with a new project.
I’m not familiar with the ‘Advanced Settings’ available with new projects. I did select that and noticed it automatically loaded a number of required components. One of these is the CryEntityRemoval component. The window doesn’t behave well, but it works. I assume the components listed have been added anyway.
It might be helpful if I could find the log of the failed build attempt. It looks like a lot of the errors are related to being ‘unable to find QT’. Then a bunch of errors. I don’t have a full list, but here is a sample of one of the errors. They all have a similar format, just unable to open a different include file.
Example:
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Compilation failed - File: ‘DockMainWindow.cpp.6.obj’, Module: ‘AzQtComponents’, Configuration: ‘win_x64_vs2015|profile’, error code 2
Input Files: ‘f:\Programs\Lumberyard\1.12.0.0\dev\Code\Framework\AzQtComponents\AzQtComponents\Components\DockMainWindow.cpp’
Output Files: ‘f:\Programs\Lumberyard\1.12.0.0\dev\BinTemp\win_x64_vs2015_profile\Code\Framework\AzQtComponents\AzQtComponents\Components\DockMainWindow.cpp.6.obj’
Command: ‘C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\BIN\amd64\CL.exe /nologo /WX /MP /Gy /GF /Gm- /fp:fast /Zc:wchar_t /Zc:forScope /Gd /wd4530 /wd4351 /Ox /Ob2 /Ot /Oi /Oy- /FS /Wv:18 /bigobj /showIncludes /MD /W4 /wd4127 /Z7 /GR- /If:\Programs\Lumberyard\1.12.0.0\dev\BinTemp\win_x64_vs2015_profile\Code\Framework\AzQtComponents\AzQtComponents /If:\Programs\Lumberyard\1.12.0.0\dev\Code\Framework\AzQtComponents\AzQtComponents /If:\Programs\Lumberyard\1.12.0.0\dev\Code\CryEngine\CryCommon /If:\Programs\Lumberyard\1.12.0.0\dev\BinTemp\win_x64_vs2015_profile\Code\Framework\AzQtComponents /If:\Programs\Lumberyard\1.12.0.0\dev\Code\Framework\AzQtComponents /If:\Programs\Lumberyard\1.12.0.0\dev\BinTemp\win_x64_vs2015_profile\Code\Framework\AzToolsFramework /If:\Programs\Lumberyard\1.12.0.0\dev\Code\Framework\AzToolsFramework /If:\Programs\Lumberyard\1.12.0.0\dev\BinTemp\win_x64_vs2015_profile\Code\Framework\AzFramework /If:\Programs\Lumberyard\1.12.0.0\dev\Code\Framework\AzFramework /If:\Programs\Lumberyard\1.12.0.0\dev\BinTemp\win_x64_vs2015_profile\Code\Framework\GridMate /If:\Programs\Lumberyard\1.12.0.0\dev\Code\Framework\GridMate /If:\Programs\Lumberyard\1.12.0.0\dev\BinTemp\win_x64_vs2015_profile\Code\Framework\AzCore /If:\Programs\Lumberyard\1.12.0.0\dev\Code\Framework\AzCore /IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\INCLUDE /IC:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\ATLMFC\INCLUDE /IC:\Program Files (x86)\Windows Kits\10\include\10.0.10240.0\ucrt /IC:\Program Files (x86)\Windows Kits\NETFXSDK\4.6.1\include\um /IC:\Program Files (x86)\Windows Kits\8.1\include\shared /IC:\Program Files (x86)\Windows Kits\8.1\include\um /IC:\Program Files (x86)\Windows Kits\8.1\include\winrt /If:\Programs\Lumberyard\1.12.0.0\dev\Code\SDKs\rapidjson\include /If:\Programs\Lumberyard\1.12.0.0\dev\Code\SDKs\rapidxml /If:\Programs\Lumberyard\1.12.0.0\dev\Code\SDKs\Lua /If:\Programs\Lumberyard\1.12.0.0\dev\Code\SDKs\zlib-common\include /If:\Programs\Lumberyard\1.12.0.0\dev\Code\Tools\SDKs /D_WIN32 /D_WIN64 /DCODE_BASE_FOLDER=“f:/Programs/Lumberyard/1.12.0.0/dev/Code/” /D_PROFILE /DPROFILE /DNDEBUG /DQT_QML_DEBUG /DAZ_QT_COMPONENTS_EXPORT_SYMBOLS /D_MT /D_DLL /DBINFOLDER_NAME=“Bin64vc140” /DPLATFORM_SUPPORTS_AWS_NATIVE_SDK /DUSE_WINDOWS_DLL_SEMANTICS /DLY_BUILD=526767 /DRESOURCE_COMPILER /DFORCE_STANDARD_ASSERT /DNOT_USE_CRY_MEMORY_MANAGER /D_CRT_SECURE_NO_DEPRECATE=1 /D_CRT_NONSTDC_NO_DEPRECATE=1 /DWIN32 /DWIN64 /DKDAB_MAC_PORT /DAZ_ENABLE_TRACING /DAZ_ENABLE_DEBUG_TOOLS /DEXE_VERSION_INFO_0=1 /DEXE_VERSION_INFO_1=12 /DEXE_VERSION_INFO_2=0 /DEXE_VERSION_INFO_3=0 f:\Programs\Lumberyard\1.12.0.0\dev\Code\Framework\AzQtComponents\AzQtComponents\Components\DockMainWindow.cpp /c /Fo f:\Programs\Lumberyard\1.12.0.0\dev\BinTemp\win_x64_vs2015_profile\Code\Framework\AzQtComponents\AzQtComponents\Components\DockMainWindow.cpp.6.obj’
Output:
DockMainWindow.cpp
f:\Programs\Lumberyard\1.12.0.0\dev\Code\Framework\AzQtComponents\AzQtComponents/Components/DockMainWindow.h(17): fatal error C1083: Cannot open include file: ‘QMainWindow’: No such file or directory
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That was DockMainWindow.cpp unable to open include file ‘QMainWindow’. Here are a few more . . .
ButtonDivider.cpp unable to open include file QWidget
DockTabWidget.cpp unable to open include file QTabWidget
DockBarButton.cpp unable to open include file QWidget
FancyDockingDropZoneWidget.cpp unable to open include file qglobal.h
FancyDockingGhostWidget.cpp unable to open include file QWidget
HelpButton.cpp unable to open include file QPushButton
ButtonStripe.cpp unable to open include file QWidget
DockTabBar.cpp unable to open include file QWidget
EditorProxyStyle.cpp unable to open include file QtGlobal
FilteredSearchWidget.cpp unable to open include file QWidget
Previously I believe I saw a QT.json file in the WAF 3rdParty directory. There isn’t one there now, so perhaps I am mistaken. However, I never did see a QT directory in the Lumberyard>3rdParty directory, assuming that is one possible location. No QT folder/shortcut in the Lumberyard>dev>code>SDK directory either.