Locator_Locomotion for Game characters

Again a good video on creating player characters would be nice but they havn’t made it yet. Do player controlled character animations and .chr require a Locator_Locomotion? If so does that mean we need to also install the crytools in addition to lumberyard exporter to have the option to place to Locator_Locomotion in our bipeds?

Hey @Tenacity,

for the feedback on having videos for creating player characters. We appreciate knowing what is of interest to you so we can determine what to make next for tutorial content.

The Locator_Locomotion is not required for the .chr and .i_caf files for player controlled game characters, but you can use it if you want. If you’re using Max, you can add a dummy node and name it accordingly, or if you’re using Maya, create another joint with the name.