Hi so I am new to Lumberyard but not to game development, I have been using Unity for the past year which only lets you program in C#. I was wondering if you could help me decide whether I should be using Lua or C++, I am on a 7 person team for a semester long school project.
I understand that Lua doesn’t require the engine to be recompiled and thus is faster to develop for, but C++ is much more performant and also used more in the actual game industry. Using both seems like too much time to keep switching. Does anyone have any recommendations/suggestions, and reasoning would be great!