Lumberyard making some .fbx models invisible

In Lumberyard, I was working on arranging the assets in my level. The .FBX file’s all imported successfully for me, and I could view them with their materials in the editor window. However, after sharing the project files with another dev on my team, many of the .FBX files did not seem to load correctly. You can see the anchor where the object would be, but they are all completely invisible and not rendering. We are using CodeCommit to share files by the way, if that helps. We checked and he definitely has the correct FBX files on his computer, in the correct directory, so we’re confused as to why the models don’t appear.