We are excited to announce that Lumberyard Beta 1.27 is now available for download. Check out the Release Notes for information on Lumberyard 1.27 bringing you a range of updates including usability with optimized work flows throughout the user interface, support for new and improved physics features, and even more customization options for developers on major platforms.
Thanks a lot @lmbr_Saulty and Lumberyard team for 1.27, great work! impressive
I translated/wrote a new article/news about Amazon Lumberyard 1.27 in sweet Persian (Lumberyard everywhere and with all languages, especially in the Middle East )
@lmbr_Saulty I’ve got error during unpack, maybe zip file was corrupted during download(
As a workaround I just take CLang from previous 1.26 zip file, it’s working fine.
yes we are planning to update the renderer system in 2021
Great news! Any details about new rendeder?
@wcb what do you mean? where did you find eula notes about paid for blast ?
This apparently has the free authoring tool for Blast assets. It appears to be more difficult to use than Houdini SideFX but at least you don’t need a license to use it.
Oh now i see, at least we have “Authorization Tool”, and it’s quite simple to use.
Does this tool noted in LY Blast’s docs? if not, it should be mentioned.
For the users who dont want to use Hudini (like me)
NVIDIA(R) Blast(R) SDK 1.1 API Reference
The application AuthoringTool is a command-line asset authoring utility. It reads a file containing a single graphics mesh (currently .fbx and .obj format are supported in this tool), and fractures it according to the parameters given in the command line. The user can configure the output of the tool. It can save render mesh geometry to .fbx or .obj files. It also optionally could save collision geometry in the same .fbx file.<<<
Well it’s “simple” to use in that it’s a command line utility. It’s not “simple” in that it doesn’t really provide what Houdini SideFX provides which (I think, could be wrong) is realtime feedback from the Blast settings. But, after you run it through the authoring tool I believe you can actually plug it into the viewer which is also free that allows you to test your settings.
And I agree it should be noted in the docs that paid software is not actually required for authoring blast assets.
Thanks guys for this new release. It looks very nice but for me The default water system is not displaying when i try and create a new project. My system specs are all uptodate
could you record a video lesson how to use “Authorization Tool”?
to create assets for blast and show how to convert your own model to blast format, please
open directory blast_tools_and_samples-windows\bin\vc15win64-cmake\profile
create *.BAT file with text : AuthoringTool_x64 --mode c --clusters 1 --nonskinned --fbx monkey.fbx monkey.blast
execute this bat file, it’s generate for u 2 files : monkey.blast.fbx and monkey.blast.blast
try to use this files with LY’s Blast…))
I tried to figure out with blast component, but no luck.
I hope what the Dev Team will test their Blast component with AuthoringTool, and fix pipeline for free tool like AuthoringTool.