We are excited to announce that Lumberyard Beta 1.27 is now available for download. Check out the Release Notes for information on Lumberyard 1.27 bringing you a range of updates including usability with optimized work flows throughout the user interface, support for new and improved physics features, and even more customization options for developers on major platforms.
Oh now i see, at least we have “Authorization Tool”, and it’s quite simple to use.
Does this tool noted in LY Blast’s docs? if not, it should be mentioned.
For the users who dont want to use Hudini (like me)
NVIDIA(R) Blast(R) SDK 1.1 API Reference
The application AuthoringTool is a command-line asset authoring utility. It reads a file containing a single graphics mesh (currently .fbx and .obj format are supported in this tool), and fractures it according to the parameters given in the command line. The user can configure the output of the tool. It can save render mesh geometry to .fbx or .obj files. It also optionally could save collision geometry in the same .fbx file.<<<
Well it’s “simple” to use in that it’s a command line utility. It’s not “simple” in that it doesn’t really provide what Houdini SideFX provides which (I think, could be wrong) is realtime feedback from the Blast settings. But, after you run it through the authoring tool I believe you can actually plug it into the viewer which is also free that allows you to test your settings.
And I agree it should be noted in the docs that paid software is not actually required for authoring blast assets.