LumberyardSDK_vs2017.sln generated using lmbr_waf doesn't work

LumberyardSDK_vs2017.sln generated using lmbr_waf doesn’t work.
I’m using branch 1.24 and my OS is win7

1>------ Building: Project: _WAF_, Configuration: [Engine and Editor] debug x64 ------
1>[WAF] Engine Root: f:\Fts\Proj\Test\lumberyard\dev\
1>[WAF] Executing 'build_win_x64_vs2017_debug' in 'f:\Fts\Proj\Test\lumberyard\dev\BinTemp\win_x64_vs2017_debug'
1>[WARN] Missing JDK path from Setup Assistant detected. Target platforms that require java will be disabled. Please re-run Setup Assistant with "Compile For Android" enabled and run the configure command again.
1>[SETTINGS] package_projects_automatically = False (default True)
1>[SETTINGS] run_xcode_for_packaging = False (default True)
1>[SETTINGS] specs_to_include_in_project_generation = engine_and_editor (default all)
1>[SETTINGS] generate_android_studio_projects_automatically = False (default True)
1>[SETTINGS] deploy_android = False (default True)
1>[SETTINGS] deploy_android_clean_device = False (default True)
1>[SETTINGS] deploy_android_executable = False (default True)
1>[SETTINGS] deploy_android_replace_apk = False (default True)
1>[SETTINGS] Target Output folder (win_x64_vs2017/debug): Bin64vc141.Debug
1>[SETTINGS] enable_android_armv8_clang = False (default True)
1>[SETTINGS] enable_win_x64_vs2019 = False (default True)
1>[SETTINGS] generate_vs2019_projects_automatically = False (default True)
1>[WARNING] Incredibuild disabled by build option
1>[WARN] Invalid module 'LyzardGems' in spec 'engine_and_editor'
1>[WARN] Invalid module 'LyzardEngines' in spec 'engine_and_editor'
1>[WARN] Invalid module 'LyzardProjects' in spec 'engine_and_editor'
1>[WARN] Module use dependency 'ToolsCrashHandler' for target 'EditorLib' refers to an invalid module
1>[WARN] Module use dependency 'ToolsCrashHandler' for target 'AssetProcessor' refers to an invalid module
1>[WARN] Module use dependency 'CrashHandler' for target 'CrySystem' refers to an invalid module
1>Traceback (most recent call last):
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\waflib\Scripting.py(226):                   in waf_entry_point
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\waflib\Scripting.py(342):                   in run_commands
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\waflib\Scripting.py(319):                   in run_command
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\lmbrwaflib\build_configurations.py(1507):   in execute
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\lmbrwaflib\msvs.py(2219):                   in override_build_state
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\lmbrwaflib\build_configurations.py(1507):   in execute
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\waflib\Scripting.py(696):                   in execute
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\waflib\Build.py(252):                       in execute
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\waflib\Build.py(266):                       in execute_build
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\waflib\Context.py(308):                     in recurse
1>f:\Fts\Proj\Test\lumberyard\dev\wscript(248):                                                      in build
1>f:\Fts\Proj\Test\lumberyard\dev\wscript(86):                                                       in recurse_subfolders
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\waflib\Context.py(308):                     in recurse
1>f:\Fts\Proj\Test\lumberyard\dev\Code\wscript(32):                                                  in build
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\waflib\Context.py(308):                     in recurse
1>f:\Fts\Proj\Test\lumberyard\dev\Code\Framework\wscript(32):                                        in build
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\waflib\Context.py(308):                     in recurse
1>f:\Fts\Proj\Test\lumberyard\dev\Code\Framework\AzCore\wscript(22):                                 in build
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\waflib\Context.py(308):                     in recurse
1>f:\Fts\Proj\Test\lumberyard\dev\Code\Framework\AzCore\AzCore\wscript(50):                          in build
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\waflib\Configure.py(447):                   in fun
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\lmbrwaflib\cryengine_modules.py(3144):      in CryEngineStaticLibrary
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\lmbrwaflib\cryengine_modules.py(119):       in fun
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\lmbrwaflib\cryengine_modules.py(1323):      in CryEngineStaticLibraryLegacy
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\lmbrwaflib\cryengine_modules.py(837):       in ConfigureTaskGenerator
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\lmbrwaflib\cryengine_modules.py(364):       in LoadFileLists
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\waflib\Configure.py(447):                   in fun
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\lmbrwaflib\msvs_override_handling.py(297):  in get_project_overrides
1>f:\Fts\Proj\Test\lumberyard\dev\Tools\build\waf-1.7.13\lmbrwaflib\msvs_override_handling.py(217): error : in _get_project_overrides 'gbk' codec can't decode byte 0xbf in position 2: illegal multibyte sequence
1>f:\Fts\Proj\Test\lumberyard\dev\_WAF_\msbuild\waf_build.targets(74,9): error MSB3073: command“cd /d "f:\Fts\Proj\Test\lumberyard\dev" & "lmbr_waf.bat"  build_win_x64_vs2017_debug --execsolution="f:\Fts\Proj\Test\lumberyard\dev\Solutions\LumberyardSDK_vs2017.sln" --msvs-version=15 --enabled-game-projects=StarterGame --project-spec=engine_and_editor”

Hi @sainimu78, are you still experiencing this issue? Have you tried to download the latest version of Lumberyard and see if this issue still exists?

Thanks.

i got same error .i reinstall all.but always get error.somebody can help me ?