More control in building materials

The theme below, as a man does not know how to write shaders. If we do not see the system nodes materials in UE4 can diversify available

1.Slider to control the intensity of the normal map

2.Make something like levels to control the intensity of shades of gray to the glossy texture. Smoothness does not give the desired control, and constantly running around in Photoshop to get a desired result much expensive

3.Blend Layer directly into the engine, is now available way to much outdated compared to other engines. You can Blend Layer only 3D MAX then export the model into the engine, it does not give any control especially if you’re doing modular space. Yet you can not Blend more than two materials is also a serious lack of

@abara
Thank you for your suggestion and your passion of material authoring. We’ll add a feature request with our product team.