hi All :
I need help when i use lumberyard 1.16. I had a problem when I used emotionfx. I want to control my actor move ,jump, swim, fly… but I find it is conflict with motion extraction. eg: I want My actor fly like the superman, so I call CryPhysicsComponentRequestBus::SetPhysicsParameters to set bSwimming is true gravity is zero, but it didnot work which was worked well in the Mannequin System.
In MovementControllerEFX.lua Jack move used Motion Extraction but jump dependent on PhysicsComponentRequestBus. That make me confused. When should I use motion extraction and when should I use Physics? How can I make my actor fly as the superman?