My feedback from LY 1.25.0

----- First review -----

My Monitor is not support HD or Full HD , so I can not Resize Launcher windows :blush:


1-When I click on the Launcher button ,LY Editor opens at first glance like this shot , I click on Maximize button in editor , The problem is solved , anyway UI 2.0 is Very Good.

2-Starter Game 2.0 loads 2x or 4x faster than the previous version and looks faster, this is really good!

3- AI Enemies follow/Find Valena Player so it is GREAT :heart_eyes: FPS is medium & it is not to bad , but it is not >60 :white_check_mark:

4- when I open Script Canvas Editor , I see this shot and I can not see the Maximize /Minimize / Close buttons , Script Canvas editor size greater than my monitor resolution size :expressionless: cause my monitor resolution size is 1366*768 :grin:

I added new files , then I saw Legacy Raycast & other Legacy systems exist is Stater Game , NOW , I do not have to go to another sample like sample project, It’s really a surprise, THANK YOU LY TEAM :rose: :star_struck: cause I do not need to compile gems related to Legacy Raycast & other Legacy systems.

5- Bugs related to trigonometric ratios have not been fixed in script canvas LY 1.25, like cos , this shot shows this bug :wink: we know cos(90 degree) is zero ,please see :point_down: I need to correct value trigonometric ratios function , Rotating or floating to keep flying objects like UFOs in the sky with trigonometric ratios :pleading_face:
http://programmedlessons.org/VectorLessons/vch07/vch07_5.html#:~:text=the%20cosine%20of%2030°,cosine%20of%2090°%20%3D%200.0.

:bulb: :point_down: :point_down: :point_down:

I will publish more details about LY 1.25 soon here , in this topic

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----- Second review -----
01-Water Volume is good not Great , I think Water volume is not complete , need to Improvement :100:%

02-Looks like Water ripple generator component does not work , Am I wrong? :roll_eyes: if no ,a member of LY Team , please make a video tutorial about water volume component & Water ripple generator component :blush:

I did all steps & this quote about this two component :slightly_smiling_face:

03- looks like , in script canvas valena character is not a float number jump variable global , valena can not jump on gound or to sky :grimacing: Am I wrong?

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----- review 03 -----
I suggest to Script Canvas Team , for fix bugs related to math functions of trigonometric ratios like sin, cos , etc :face_with_monocle: :slightly_smiling_face: please see this issue :point_down:

1 Like

Yes, that’s correct. Would you like Valena’s jump to be more like a float variable where you define the jump height in meters? That would be pretty cool! Right now it’s just either jumping or not jumping. The jump height it based on the jump animation so is artist driven.

Hi @Gene
I only see the jumping animation and there is no jump based on the meter variable, I looked quickly at the Script Canvas, am I wrong? :blush:

You are correct, there is no jump based on the meter height, but that would be cool. It’s possible to update the animation graph and script canvas. Maybe for special jumps above a certain height we could make a new animation for “going up” and one for “going down”… sort of like a super jump.

1 Like

I added review 01 , review 02 and review 03 (Post #1) :point_up_2:

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----- review 04 -----
I implement a script canvas that my robot follow me(Player) but My robot is Big scale , when I use Actor Component & AnimGraph Component , I can NOT Re-change Scale My Robot :flushed: (big scale to small scale in the game) , plus Even rechange scaling with a script canvas is impossible when the static parameter is not active. , I tried for FBX setting & Transform Component (Scale Parameter) but result is nothing , does not work , I’m wrong?


I even used the static parameter for My robot, it works and my robot is small , I want my robot be small but the my robot can not move towards me(player) , when I enabled static paramter to true value in entity inspector window, my robot do not follow me, and the my robot stays there with a small size (No movement but animation runs) :sob: Even the LookAt component/Script Canvas for follow my robot to player , does not work because the static parameter is active(true value) :pleading_face:


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my robot do not follow me(player) in this shot :point_down: the static parameter is active(true value) :white_check_mark:


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Hey @_AhmadKarami,

The FBX Settings Scale Actor modifier should be working for Actors (tested in 1.25).

actor_scale

If you change the size of your robot to be smaller, you will need to change every Motion to be the same scale you set the Actor to in FBX Settings so the motions play correctly.

Hi @Ajia
Thank you for your answer :rose: :pray: I know this information :slightly_smiling_face:

Is it possible , you test my robot according to your information? can you do? I am wrong?
please let me know , THANKS A LOT :blush:
MyRobot.zip (1.3 MB)

@_AhmadKarami

Using the Scale Actor modifier in the FBX Settings on your robot worked for me. I scaled down the motion as well and set up an entity with the Actor and Simple Motion components to show it working next to the original sized robot. I did this in v1.25 in a new level in the StarterGame project. So the scale should be working, sorry to hear you are running into problems.

robot_scaled_down

2 Likes

WOW! I did not know about “Scale Actor modifier” , Does Work! :blush: Thank you @Ajia :rose: :boom: :heart_eyes:

----- review 05 -----

Hi Lumberyard team,

I verified a numbers of files related to 3d models that , LY 1.25 does not support :flushed: User-friendly as well as 3D modeling resources for independent game developers are very low, if you do not pay attention to these supported extensions in LY 1.26 , 1.27 , etc.

3D extensions files are not supported in 1.25!

Most of my 3D model files have these extensions like *.3ds, *.obj , *.dae , etc :pleading_face:

I think these are serious weaknesses in the LY 1.25 and should not exist, I have always addressed the big issues in this forum over the years and this is a big part of the strategy to convince people to migrate to the LY, An example is solving these severe weaknesses :slightly_smiling_face:

----- review 06 -----

Why the *.PSD extension file is not supported in Lumberyard 1.25?

To avoid this problem it is enough to keep re-saving or converge models in the format of. fbx. Fbx is supported absolutely everywhere and it is the standard when creating games

@didzey I know , Thank you for your explanation :rose: :pray: :slightly_smiling_face: but this is not the solution you suggested, I talk about user-friendly & matching and passing Unity and Unreal and Cry, I hope you realize that one of main strategic goal is to support new users migrating to lumberyard :wink:

----- review 07 -----