To avoid this problem it is enough to keep re-saving or converge models in the format of. fbx. Fbx is supported absolutely everywhere and it is the standard when creating games
@didzey I know , Thank you for your explanation but this is not the solution you suggested, I talk about user-friendly & matching and passing Unity and Unreal and Cry, I hope you realize that one of main strategic goal is to support new users migrating to lumberyard
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Next Issue : AI Behavior Tree 1.25 or 1.26
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I made a video tutorial about make a function in Script canvas , we know some functions , can return a value like number, bool , entityId , etc or get input a value…
Is it possible “return value/get input value” in new feature function script canvas I can not find this issue , does not exist , am I wrong
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We know Script Canvas is not support Global Variable , so I suggest to Script Canas Team , Please make a data component for number/bool/entityID, array , map , etc
01- “global variable” add button with exist index for variables
02-“global variable” delete button with exist index for variables
We can Get/Set by address the define in data component
I made a new video tutorial and simulate global variable by Point Light data in LY 1.25
Looks to me like the cosine function is working fine, it is just expecting inputs in radians. Cosine of 90 radians is -0.448.
@JamesKythera NO , NO Here is the big problem and This is the problem , if you see this picture , you see value correct for all functions
please see this table picture
please read full this content
Thank you for your feedback @JamesKythera
@LS1 Great Job , Thank you for Data Component
I think the data component with variables can be hidden in Entity Inspector and only accessible with nodes in the Script Canvas (But data component to be shown Global/Static Variable panel inside Script Canvas), Of course I have a suggestion, if it is possible to add static variables as well, although I can simulate static variables like global variables, I think it is much better to add it officially to Script Canvas
DOES WORK , I SOLVED for OUT Param/Result Number
at first looks, function concept in the Script Cannvas seems complex, but in any case, the REVIEW 08 IS SOLVED COMPETENTLY %
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IS SOLVED COMPETENTLY %
REVIEW 03 IS SOLVED COMPETENTLY %
We must use “Convert Degrees To Radians” Node , now values is correct @JamesKythera
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Now I can create objects that float in the sky, like the UFO spaceship
Thank you @Yeshua I know NOW , default param is radian not degree someone do not told me , I discovered myself , I must use “Convert Degrees To Radians” Node I can create objects that float in the sky, like the UFO spaceship
Is there anyone to see and check Review 02 ?
@_AhmadKarami The tooltip tells you that it is in radians.
@Yeshua Why you want continue this issue !?!!
I reported this issue with SOLVED FLAG all posts!
@_AhmadKarami I was only trying to help you and other people who see your post understand that they maybe be able to find information to better understand how to use a node by using the tooltips that appear over the inputs and outputs. I have found this to be particularly applicable with regards to the unit of measurement of a input or output value.
@Yeshua OK , Thank you
Do you have a solution for ** Second review (Water ripple generator component) **?
I tried/tired a lot but result is nothing! why does not work “Water ripple generator component”?
Really strange! I gave its any component , it wanted but it didn’t seem to work!
you already test that component? Can you test that ?