New Audio Tutorial!

As we continue to work on Lumberyard, your feedback is incredibly valuable. Thanks to you v1.2 you’ll find a new audio tutorial level, which is designed to teach you the basics of implementing sound. It covers the Audio Controls editor, teaches how to create a simple ambient sound with Wwise LTX, and control sound location and activation.

Like I said - your feedback is valuable! If this tutorial is helpful, please let us know, and of course let us know what else we can cover that will make your Lumberyard experience better.

I had to change the xml for implementing a control for my own control. I have created the soundbank in wwise ltx to make a game control to play a soundfx but there still is not a wwise control. the file path is through both gameaudio/ and sounds/wwise_project/