hey guys, im really new to lumberyard. Coming from ue4, im having difficulties to understand lumberyards way of doing things. im developing a top down click to move game.
here is what im trying to achieve:
- blend between idle and run animations
- in any time player can start attacking. this mean cancel any animation currently playing and immediately play attacking animation. i do this with anim montages in unreal, how do i do this in lumberyard ?
- cancel this one time animation if the player starts moving or uses other spells.
other than that, is there a way to switch montage sets dynamically ? i have different running and attacking animations per weapon type. how do i switch between them ?