Friends, there are a lot of objects on my stage. I made modular objects and form from them, buildings, buildings, etc. and the more objects gets into the frame the lower the phps. A total of 3 buildings and fps fell from 160 to 40. With that I have not done yet neither furniture nor effects, nothing. Only simple models and textures. Reducing the range of rendering does not increase the fps. I really don’t know what’s going on. I’m trying to make a big world like in CoD Warzone
How can the level be optimized? I’m guessing it’s all about the shadows of their resolution. That is, the more objects, the more shadows and the more complex the scene. Then how to reduce the range of shadows rendering for certain objects?