Hi, I am looking at building a large open-world sandbox style game, inspired by MMORPGs of the early 2000s era.
We’re currently discussing engine options, and one of the big factors we’re looking at right now is the degree to which the existing server implementations support large numbers of concurrent players in a single “world”.
Put simply my question is: What is Lumberyard + Gamelift capable of, without writing an entirely custom server solution. We want to keep the amount of “repeating ourselves” to a minimum, as we are a small team. Our hope though is to be able to have a few hundred people on a single world if possible, before we need to begin load-balancing over shards.