Part03_ScriptCanvas__3DVisualization_Lumberyard 1.24

:boom: Part03_ScriptCanvas__3DVisualization_Lumberyard :white_check_mark: Only Script Canvas (Without Lua & Without C++) :slightly_smiling_face: :point_down:

All Source Graph (Script Canvas files + UI and Player slice file + 3D Mesh file + Material file for UI on the 3D Mesh) :wink: :point_down: :earth_americas: :rose:
Part03_ScriptCanvas__3DVisualization_Lumberyard (469.3 KB)

— additional Information for LY 1.24 —
when you want Render a menu on the a 3d mesh , you must make a render target option (Render Texture feature) with same name in your UI & your material , example : ahmadkaramitest , you see this render target in shots :slightly_smiling_face: :point_down:

PLUS , ALL Components for Interaction Buttons,Sliders,TextAreas , etc :wink:
Please see Right Panel (Entity Inspector) :point_right:

— additional Information 02 for LY 1.24 —
Sometimes it is necessary to create a delay of 0.01 or 0.1 second in order for some entity to be active to inactive and vice versa. :wink: I discovered this while working with Emotion FX and Script Canvas t in LY 1.18 :face_with_monocle: without which the nodes would not work.(Dealy Node)