Particles are flickering when Diffuse Lighting (dynamic particle lighting) is > 0 .

Everytime I set Particle Lighting to get Diffuse Lighting > 0 e.g. 1 so that light entities close by are lighting up the area of particles that are passing through that light’s radius, I get severe particle flicker.

Are you guys aware that this is buggy?
This is using latest LY 1.15 from July 2018