PhysX consistent weirdness

This video shows the problem. It’s consistent like this. I run the game in the editor, it either does perfectly as expected or bounces around like crazy. If it works fine, then next time I run the game it will bounce around like crazy. If it bounces around like crazy, then next time it will work as expected.

HOWEVER, if I run it outside of the editor it will bounce around like crazy every time.

So instead of using the primitive box with the rigid body I used a custom mesh for the collider and that seems to have fixed it. I dunno if this is due to something wonky with the primitive box shape and collision or what.

Hey wcb,

I’m wondering if you would be willing to share a simple level that reproduces this issue (like what you have in your video)?
So we can take a close look into what might be happening.

Thanks
-Sean

1 Like

Hi @Lmbr_Sean
I agree with you completely @Lmbr_Sean :slightly_smiling_face:

@wcb please do it , this is a short/fast processing for report bugs/crashes

:point_down:
Details about the BUG :

Provide a detailed description of the defect here and include any possible workarounds.

Found in Build version :

Reproducibility :

Prerequisites :

Steps to Reproduce :

  1. Example
  2. Example
  3. Example

Expected Result :

Add your expected result here.

Actual Result :

Add the actual result here.

Attachments :

Video. Image etc…

Example of this filled out:

Details about the BUG :

Lumberyard has a bug I launch example editor, I cannot close the window.

Found in Build version : 1.25 1078562

Reproducibility : 3/3

Prerequisites :

Must have the editor open, and running in 640x480 (this is a fake example)

Steps to Reproduce :

  1. Make sure editor is open
  2. Open example editor
  3. Attempt to close the window

Expected Result :

The window should be closable

Actual Result :

The window cannot close.

Attachments :

Video. Image etc…