I"ve looked where it seems sensible,and edit >projects settings > global prefs, and nothing works to slow down fairly chaotic movement of ‘camera’ in game mode.
Everything else is working basically but that.
Also, I tried to record video, choosing jpg and starting capture, but its so slow as to be unworkable, and I’m only using medium settings for editor performance.
My rig works fantastically, on teh same scene in unrealengine 4.
I haven’t even textured terrain, as doing a flood of a nice looking rock tex inside engine, and fps goes to 1-4,ouch :)( and I have an i5 3570 (not a k , no) 8gb ram with 8 gb virltual ( on a SSD though ) and gtx 950 gtx 2gb, so clearly it handles most everything I throw at it beautifully.
I know I just meet requirements which is quite odd, as the same scene in ue4 WITH a flood texture does just fine with serveral directional lights going, and a few good sized shaders…in ue4 the only area I"m slowed down in to some degree is when working with BSP’s and the wait time to redraw them after altering one.
Does this have anything to do with using a 32bit terrain ?
I was quite happy to learn ly supports them as I see no other engine that does (not using Unity so no idea there_), as it sure makes a big difference in avoiding jaggies ;0-
Anyway looking for some help on the horribly slow fps on my textured terrain herein LY, any ideas anyone ?