Preventing objects from phasing through each other at speeds

Unity engine has so-called “continuous” collision detection, allowing the objects at high speeds to still reliably detect the collisions (reference : https://docs.unity3d.com/ScriptReference/Rigidbody-collisionDetectionMode.html)

Is there anything similar available in lumberyard? I am aware that increasing the physics tics and slowing down the speeds is an obvious workaround.