Im using Unreal Engine 4 for development. My GameLift server starts and stops instantly.
My problem started randomly (i think). And i have tried lots of things, and flooded my project with different logs.
This spams my logs with “HealthCheck happening”, it gets executed about 100 times in 5 seconds.
UE_LOG(LogTemp, Log, TEXT(“Gamesession created and activated!”));
UE_LOG(LogTemp, Log, TEXT(“Activate gamelift GameSession!”));
I get both logs correctly and after that log file ends.