Ok this is my problem I created a new function and I try and use the variables in the properties in it but to the function they basically don’t exist. I’m not sure how this is done but how do I make sure newly created functions can access the Properties that I create.
This is my Code:
These R my Properties
This is where I Cause the function to to reload the ammo
This is where I update the properites but in the console says they are all nill.
Is there a method to pass variables to functions, am I missing something. Any Help would make me happy.
There are two questions/problems here:
- the nil issue
- passing variables to a function
I believe your problem is in your debug.log call to the self. It should be self.Properties.myAmno
Yes, you can pass values to your functions, but it’s not required for this example. Just put the value you wish to pass in the () of the function call.
Then in the function declaration, put the parameter name that you want to use in the function in the ().
Hope that puts you on the right track!
U r correct @DocBurton i forget the Properties in debug. It should have ben self.Properties.myAmmo.
Errors are very unforgiving and cant tell there there till they hit u in the face. : ) well done
And in game engines doubly so!-)