When I then try to create a fleet from that script gamelift passes all of the check stages but gets stuck when activating. It finally goes to Error state after an hour or two. I managed to get on to the instance and the zip file looks to have been downloaded OK as the file exists in the folder /local/game/etag-0. But I see no log files which I assume indicates it didn’t start the process correctly.
What is strange is that if I download the same zip file from S3 and then upload it while creating a script manually in the console I am able to create a fleet from that script with no issue at all.
From what I could tell the /local/game directories on both the working and non-working instances looked pretty much the same. I could not find anything in any of the logs on the instances which indicated and issue.
It would be really helpful if anyone had any ideas about what could be causing the issue or if anyone had any advice on a good place to look for more information.