I have been working on a project that has required me to use different assets one time (think A-B testing). As a result of this use, my final build size has increased significantly (specifically the gameproject_pc_paks/gameproject/misc.pak file). I now want to remove all of the unnecessary bits from the release build, without going through and deleting the assets from the project.
Essentially, I am looking for any ways to cut down on my build size while keeping the game project relatively intact.
- Is there an option to only include certain levels in the final build of a project (and their associated assets)?
- Also, how does one go about reducing the size of the misc.pak file?
I have already made sure not to include the .pdb file in the gameproject_pc_paks/executable directory, and I already just delete the levels folder for the levels I don’t want to include in the final build (those are on the order of kilobytes, however).