[Request] Character PhysX Component to allow animation based movement


I’ve realised that in order to use animation based movement you need to use the character physics component, but I want to use PhysX not the legacy physics system, and the character physics component doesn’t collide with physx.

Using PhysX rigid body instead allows collision however my character now runs on the spot, as it appears animation based movement is disabled.

Any suggestions on how to fix this temporarily would be hopeful.the long term solution I think is to have a physx version of the character physics component.

Thanks in advance