[Request] Comparison of Game Logic Languages

I’d like to see a tutorial with a breadth of sample code of game logic performed in each of the three options - C++, Lua, and Flow Graph. This would be helpful for us when choosing which one to work with where we can see functionally equivalent code in each language. It would also allow us to see the workflow for using each one (how to create new code, where the code lives, how to call the code, etc).

The tutorials now feel like Amazon is really pushing Flow Graph, but I’m not too big on that style of visual programming.

Request seconded. There will certainly be use cases for each of the three, so a quick Rosetta Stone of all three would be great!