Retrieving Generated Files by the Server Process

Hi There,

We are Currently using Gamelift for Our Unreal Engine Dedicated Server on Linux Platform. Since Unreal crash reporting on Linux platform is currently unsupported, due to the fact that the Unreal engine doesn’t generate adequate information in Linux environments, We have Enabled our servers to Core dump the Memory at the time of the crash.

As of Now We have Seen Multiple Core file Generated on the Servers But Since the gl-remote-user Permission are Limited for the Runtime Generated Files; we are Unable to Download generated these files.

The files are generated at: /local/game/OurGameName/Binaries/Linux

What would be the suggested approach to this issue?


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