The MaximumPlayerSessionCount on my game is 100.
There are no problems when there are less than 80 player sessions in the game session.
AcceptPlayerSession, RemovePlayerSession API calls always fail when the number of player sessions exceeds 80.
errorType = SERVICE_CALL_FAILED
errorName = Service call failed.
errorMsg = An AWS service call has failed. See the root cause error for more information.
So far I have seen this problem three times, and all three occur when the number of player sessions exceeds 80.
And after three to four hours of this problem, everything is back to normal.
This was always three to four hours later.
What is the problem?
Unity 2017.4.7f1 version.
GameLift 3.2.1 version.
fleet id : fleet-6b85c787-c4fe-4d54-b726-51dbf993c706