I’d like to know more about your use case. The server running GameLiftServerSDK has 60 seconds to call into AcceptPlayerSession from the moment the PlayerSession was created.
You can see the playerSession states from the GameLift console. If the AcceptPlayerSession calls comes in after 60 seconds, it will fail. If that happens, the PlayerSession will be moved into TIMEDOUT state. (Some more details can be found here: https://docs.aws.amazon.com/gamelift/latest/apireference/API_PlayerSession.html)
Is it possible that some of the 80 players cannot connect fast enough sometimes?