Rule set declares teams exceeding maximum player count (limit = 40)

My goal is making 100 multi players match making game.

My plan is that at first, the appropriate players enter a game session by calling StartMatchmaking API from the our Game Service(web backend)
and then the remaining players enter the game session by calling StartMatchBackfill API from the dedicated server.

I made the Build, Fleet, Alias, GameSessionQueue and Flexmatch configuration and a simple test match succeeded.
But I am having a problem setting the flexmatch matchmaking ruleset for 100 players.

My ruleset is below and the validation error is ‘Rule set declares teams exceeding maximum player count (limit = 40)’

Is there any solution regarding the limit?

I appreciate any help. (I’ve spent two weeks on switching from my own match maker to flexmatch.)

    {
"name": "solo-100-players",
"ruleLanguageVersion": "1.0",
"playerAttributes": [{
"name": "map",
"type": "string"
},{
"name": "skill",
"type": "number"
}],
"teams": [{
"name": "a",
"maxPlayers": 100,
"minPlayers": 100
}],
"rules": [{
"name": "SameGameMap",
"description": "Only match players when they're in the same map",
"type": "comparison",
"operation": "=",
"measurements": ["flatten(teams[*].players.attributes[map])"]
},{
"name": "FairTeamSkill",
"description": "The average skill of players in each team is within 10 points from the average skill of all players in the match",
"type": "distance",
"measurements": [ "avg(teams[*].players.attributes[skill])" ],
"referenceValue": "avg(flatten(teams[*].players.attributes[skill]))",
"maxDistance": 10 // minDistance would achieve the opposite result
}],
"expansions": [{
"target": "teams[a].minPlayers",
"steps": [{
"waitTimeSeconds": 5,
"value": 5
},{
"waitTimeSeconds": 10,
"value": 4
},{
"waitTimeSeconds": 15,
"value": 3
},{
"waitTimeSeconds": 20,
"value": 2
},{
"waitTimeSeconds": 25,
"value": 1
}]
},{
"target": "rules[FairTeamSkill].maxDistance",
"steps": [{
"waitTimeSeconds": 5,
"value": 20
}, {
"waitTimeSeconds": 10,
"value": 30
}, {
"waitTimeSeconds": 15,
"value": 40 }, {
"waitTimeSeconds": 20,
"value": 50 }]
}]
}

Hey @sammy7002, thanks for trying out FlexMatch. Enabling matches with more than 40 players is a common request and one that we have not yet been able to prioritize over other, higher priority, customer requests. I’m really sorry for this – especially since you already did the work to integrate FlexMatch – and if/when we are able to support more players, we will definitely let you know.