I was trying to send an event using the OnEventBegin node in Script Canvas and was wondering how you pass in the Source data pin. I can’t seem to find how to make a GameplayNotifcationId in Script Canvas.
Currently GameplayNotificationBus is not supported in Script Canvas. This has to do with some complexities surrounding the reflection of type with a potentially arbitrary id.
If you are comfortable with C++, one way around this is to create a custom EBus that handles the event you want to send. It’s not ideal, which is why we are actively working on a data driven solution to this problem. Unfortunately, I don’t have an ETA for this at the moment.