I am using GameLift C++ SDK, when I try to establish other websocket connection using zaphoyd/websocketpp package wherever in my project I get Segmentation fault at line:
c->send(hdl, msg->get_payload(), msg->get_opcode());
I am using same code like one in example:
https://github.com/zaphoyd/websocketpp/blob/0.5.1/examples/testee_client/testee_client.cpp
If I remove connection to GameLift local server everything works fine.
Anyone can help me?