Segmentation fault when try to use zaphoyd/websocketpp in project

I am using GameLift C++ SDK, when I try to establish other websocket connection using zaphoyd/websocketpp package wherever in my project I get Segmentation fault at line:

c->send(hdl, msg->get_payload(), msg->get_opcode());

I am using same code like one in example:

If I remove connection to GameLift local server everything works fine.
Anyone can help me?

Hi @pablo666,

GameLift Server SDK does use the same websocketpp library. Could it be a version mismatch? Could it be that the wrong dll gets loaded?

I never tried something like that myself.